Immersive Experience: “Echochamber” by Connor Brem, Chris Williamson, and Emma Steuer
A room, in it’s natural unaltered form, is assumed to be silent and static. Walls can be decorated with color and light, and respond with an echo given a loud enough sound, but seldom is the response assumed to be meaningful or intentional.
Echochamber picks up all the noise in a room and feeds it back to the viewer with its own sound and light. Any action in this room is heavily amplified, and it responds with steady delayed feedback, or given a violent enough stimulus, cacophony, with accompanying responsive lights. The containing room is, rather than a passive place where one may make any noise with impunity, an active participant. It holds you to your presence. In the Echochamber, your noise is inescapable, whether it’s intentional or not.