“The Sound of Ice Melting” by Paul Kos (1970)

Photo of the original 1970 installation
The Sound of Ice Melting is a conceptual installation piece that Kos likened to an audio/visual version of the Zen koan “What is the sound of one hand clapping?” I like this piece mostly for the simple materials and the way it forces you to pay attention to something small that generally goes unnoticed. It was the inspiration for a piece I did last year where I made headphones out of ice.
“Hans was Heiri” by Martin Zimmerman and Dimitri de Perrot (2013)
The inventive use of space in this production not only adds an element of surprise and wonder to the show, but it is also incredibly effective in impressing the show’s meaning, its experience, upon the audience.
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“Sortie en Mer” by CLM BBDO for Guy Cotten (2014)
Sortie en Mer is an interactive drowning simulator by CLM BBDO. In it, you see through the eyes of Julien, whose clumsy friend knocks him into the water while out sailing. From there, Sortie en Mer is a haunting and frantic struggle for survival. It’s an incredibly intense experience for something that takes place through the web browser, and while it is very PSA-y, it’s pretty effective at putting you into the shoes of a drowning sailor.
“Sculpting Waves in Wood and Time” by Reuben Margolin (2012)
Reuben Margolin is a kinetic sculptor who creates art which mimics nature. On one project, he collaborated with choreographer Gideon Obarzanek, using dancers as the sculpture’s catalyst rather than a motor.
“Playing the Building” by David Byrne (2008)
“[David Byrne] turned an abandoned ferry terminal into a giant musical instrument whose creaking pipes and beams could be played with an archaic pump organ.”
“Deep Sea” by Robin Arnott (2011)
“In this audio-only game, players don a mask that obscures their vision and takes over their hearing, plunging them into a world of blackness occupied only by the sound of their own breathing and the rumbles made by unseen terrors.”