“Mogees” by Bruno Zamborlin, et al. (2012)

This fourth precedent is being posted because Ishin-den-shin was already used and I wanted to be sure to have three new ones. This technology can turn anything into an instrument by picking up on the way that the object being used as an instrument is being touched. Like Ishin-den-shin, this project has something seemingly low-tech do something unexpected and truly immerses the user in the experience by having them be directly involved.

 

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Immersive Experience: “Museum of Secrets” by Chun Wan Choi, Anna Rosati, and Meng Shi

Assignment,immersive experience — Tags: — anna rosati @ 5:07 pm

In a world of digital permanence, especially through social media, people have lost the ability to live off impulse. We spend hours manipulating a simple Facebook post in order to present emotions that may not coincide with what we feel inside. “Museum of Secrets” is a outlet for the human impulse to share our most honest thoughts and feelings. It is a safe and anonymous way to shout our secrets into the world, yet there is no way of knowing who, if anyone, is receiving what you have to share.

Immersive Experience: “Echochamber” by Connor Brem, Chris Williamson, and Emma Steuer

Uncategorized — cwill @ 4:57 pm

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A room, in it’s natural unaltered form, is assumed to be silent and static. Walls can be decorated with color and light, and respond with an echo given a loud enough sound, but seldom is the response assumed to be meaningful or intentional.

Echochamber picks up all the noise in a room and feeds it back to the viewer with its own sound and light. Any action in this room is heavily amplified, and it responds with steady delayed feedback, or given a violent enough stimulus, cacophony, with accompanying responsive lights. The containing room is, rather than a passive place where one may make any noise with impunity, an active participant. It holds you to your presence. In the Echochamber, your noise is inescapable, whether it’s intentional or not.

“Musical Frission” – By Malik B. Parker (2014)


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Frisson – a brief moment of emotional excitement

Have you ever experienced chills when listening to music? Does certain songs cause orgasmic spasms to flow down your spine during  specific riffs? Scientists call this chilling effect “Musical Frisson”. Scientists estimate that only 25-50% of people in the world can actually experience musical frisson. I believe musical frisson is an effect on the human body that everyone should be able to feel, therefore the goal of the Musical Frisson Inducer is to increase the percentage of people who experience musical frisson.

To help make this possible, inside the capsule contains five 8Ω amplified speakers positioned to simulate 3D Audio Effects including 2 Subwoofers for vibrational effects as well. Certain effects are known to stimulate the effects of musical frisson such as:

  • Abrupt Volume Change
  • Panning
  • Climatic Build Up
  • Sudden Change in Tempo

There are many more effects, but the main effects that were used on the audio side of my project involved mainly Panning, Volume Change, Climatic Build Up, and High and Low Frequency Filtering. Using music editing software to create these effects, I chose Kid Cudi’s “Copernicus Landing”, in hopes that a more abstract song would not allow internal negative or positive feelings to be elicited.

Along with the Audio Effects were Visual Effects to also induce a state of serenity. Synced with the music element, the hope was to help induce Musical Frisson by including other senses with the experience. By keeping the visual to a minimum of a light show rather than a display of an equalizer, it doesn’t draw attention from the music, however it aims at stimulating the receptors in our brain to be more open to the Audio Element of the this project.

 

“FingerWorld” by Claire Hentschker and Matt Sandler (2014)

Assignment,Audio,Digital Art,Instrument,Visual — chentsch @ 4:39 pm



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Fingerworld is an immersive experience for the hand. As your fingers walk across the fabric, the world moves around them.

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Immersive Experience: “Tree, Interrupted” by Yeliz Karadayi, Amy Friedman, and Dan Russo

Assignment,Audio,Student Work — Tags: — dsrusso @ 4:29 pm

Tree, Interrupted from Yeliz Karadayi on Vimeo.

 

This tree invites people closer with a natural serenity and ambience, but explores a unique condition of human interaction.   At close proximity, the curious nature of the tree invites tactility and intervention.  However, upon intervention, the ambience becomes disrupted with loud connotations.

This project explores human intervention in a natural landscape and places it in a clear audible expression.  Today’s world is dense with invasive interactions, creating a damaging atmosphere to natural and social ecologies.  This project provides a reflection about the nature of sensory overload, specifically as it relates to human curiosity.

 

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“Cell Phone Synthesizer” by Priya Ganadas, Epic Jefferson, and John Mars

Assignment,OpenCV,Student Work — John Mars @ 4:26 pm

Cell Phone Synthesizer is a multi-user collaborative piece designed to create music with phones. Participant’s mobile devices are tracked via camera, and their positions and screen colors are used to compose a immersive sound experience.

Immersive Experience: “Think Tank” by Rachel Ciavarella and John Brieger

 

Think Tank is about reflection.  It strips down sensation and provides a carefully curated set of aural and visual stimuli.  The ultimate goal is for participants to leave their current emotional and physical states and experience emotions based on priming words. We used several emotions from John Koenig’s project The Dictionary of Obscure Sorrows.

For example, énoument:

n. the bittersweetness of having arrived here in the future, where you can finally get the answers to how things turn out in the real world—who your baby sister would become, what your friends would end up doing, where your choices would lead you, exactly when you’d lose the people you took for granted—which is priceless intel that you instinctively want to share with anybody who hadn’t already made the journey, as if there was some part of you who had volunteered to stay behind, who was still stationed at a forgotten outpost somewhere in the past, still eagerly awaiting news from the front.

In the video above, we present Think Tank as a form of design fiction – in which global culture has done away with most sentiment. However, black market emotion tanks like ours still exist on the fringes of society, letting people experience complex emotions long forgotten by most.

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Fine Collection of Curious Sound Objects by Georg Reil

Audio,Instrument,Reference — rciavarella @ 10:19 pm

FINE COLLECTION OF CURIOUS SOUND OBJECTS from Georg Reil on Vimeo.

“Tape Recorders” by Rafael Lozano-Hemmer (2011)

Artists,Digital Art,Reference — MattSandler Sandler @ 5:30 pm

“Tape Recorders” – MCA Sydney (2011) by Rafael Lozano-Hemmer from bitforms gallery on Vimeo.

Tape recorders extend or recoil based on the participants interactions.

Also maybe check out “This Years Midnight”

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