Sortie en Mer is an interactive drowning simulator by CLM BBDO. In it, you see through the eyes of Julien, whose clumsy friend knocks him into the water while out sailing. From there, Sortie en Mer is a haunting and frantic struggle for survival. It’s an incredibly intense experience for something that takes place through the web browser, and while it is very PSA-y, it’s pretty effective at putting you into the shoes of a drowning sailor.
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Reuben Margolin is a kinetic sculptor who creates art which mimics nature. On one project, he collaborated with choreographer Gideon Obarzanek, using dancers as the sculpture’s catalyst rather than a motor.
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“[David Byrne] turned an abandoned ferry terminal into a giant musical instrument whose creaking pipes and beams could be played with an archaic pump organ.”
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“In this audio-only game, players don a mask that obscures their vision and takes over their hearing, plunging them into a world of blackness occupied only by the sound of their own breathing and the rumbles made by unseen terrors.”
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www.youtube.com/watch?v=E4FDLc2HbAY&w=500
Anthony McCall has developed his exploration of solid light which has overtaken the darkened central space of hamburger bahnhof. Mccall has transformed the 1,000 square meter room through his introduction of blinding small streams of light pouring down from the rafters of the vacuous, black space. this in-depth installation of mccall’s work is the first instance in which both vertical and horizontal luminescent forms are displayed within the same show.
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materials: record player, sculpy / collection: Musee Chateau
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vimeo.com/9451285&w=500
A portable, interdisciplinary performance installation about trash and transcendence; a traveling grassroots campaign fueled by experimentation, green energy sources and community interaction.
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“Zee” by Kurt Hentschlager
The audience wanders freely in a space filled with extremely dense fog that fully obscures all of its boundaries. Stroboscopic- and pulse lights illuminate the fog, in a softened and evenly dispersed manner, creating kaleidoscopic three-dimensional structures in constant animation. An ambient and minimal sound-scape connects to the imagery, without directly synchronizing to it.
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