“Wearable Tech for Fitness” by Athos (2014)

Wearable shorts and shirts created by Athos that track your balance, muscle output, and heart rate,and more. This product utilizes embedded magnometers, breathing sensors, heart rate sensors, and emg sensors.

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“Mogees” by Bruno Zamborlin, et al. (2012)

This fourth precedent is being posted because Ishin-den-shin was already used and I wanted to be sure to have three new ones. This technology can turn anything into an instrument by picking up on the way that the object being used as an instrument is being touched. Like Ishin-den-shin, this project has something seemingly low-tech do something unexpected and truly immerses the user in the experience by having them be directly involved.

 

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Immersive Experience: “Museum of Secrets” by Chun Wan Choi, Anna Rosati, and Meng Shi

Assignment,immersive experience — Tags: — anna rosati @ 5:07 pm

In a world of digital permanence, especially through social media, people have lost the ability to live off impulse. We spend hours manipulating a simple Facebook post in order to present emotions that may not coincide with what we feel inside. “Museum of Secrets” is a outlet for the human impulse to share our most honest thoughts and feelings. It is a safe and anonymous way to shout our secrets into the world, yet there is no way of knowing who, if anyone, is receiving what you have to share.

“FingerWorld” by Claire Hentschker and Matt Sandler (2014)

Assignment,Audio,Digital Art,Instrument,Visual — chentsch @ 4:39 pm



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Fingerworld is an immersive experience for the hand. As your fingers walk across the fabric, the world moves around them.

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Immersive Experience: “Tree, Interrupted” by Yeliz Karadayi, Amy Friedman, and Dan Russo

Assignment,Audio,Student Work — Tags: — dsrusso @ 4:29 pm

Tree, Interrupted from Yeliz Karadayi on Vimeo.

 

This tree invites people closer with a natural serenity and ambience, but explores a unique condition of human interaction.   At close proximity, the curious nature of the tree invites tactility and intervention.  However, upon intervention, the ambience becomes disrupted with loud connotations.

This project explores human intervention in a natural landscape and places it in a clear audible expression.  Today’s world is dense with invasive interactions, creating a damaging atmosphere to natural and social ecologies.  This project provides a reflection about the nature of sensory overload, specifically as it relates to human curiosity.

 

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“Cell Phone Synthesizer” by Priya Ganadas, Epic Jefferson, and John Mars

Assignment,OpenCV,Student Work — John Mars @ 4:26 pm

Cell Phone Synthesizer is a multi-user collaborative piece designed to create music with phones. Participant’s mobile devices are tracked via camera, and their positions and screen colors are used to compose a immersive sound experience.

Immersive Experience: “Think Tank” by Rachel Ciavarella and John Brieger

 

Think Tank is about reflection.  It strips down sensation and provides a carefully curated set of aural and visual stimuli.  The ultimate goal is for participants to leave their current emotional and physical states and experience emotions based on priming words. We used several emotions from John Koenig’s project The Dictionary of Obscure Sorrows.

For example, énoument:

n. the bittersweetness of having arrived here in the future, where you can finally get the answers to how things turn out in the real world—who your baby sister would become, what your friends would end up doing, where your choices would lead you, exactly when you’d lose the people you took for granted—which is priceless intel that you instinctively want to share with anybody who hadn’t already made the journey, as if there was some part of you who had volunteered to stay behind, who was still stationed at a forgotten outpost somewhere in the past, still eagerly awaiting news from the front.

In the video above, we present Think Tank as a form of design fiction – in which global culture has done away with most sentiment. However, black market emotion tanks like ours still exist on the fringes of society, letting people experience complex emotions long forgotten by most.

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Enchanted Object: “Unusual Handshake” By Amy Friedman and Gina Huang (2014)

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Interacting with another persons hand is how we create relationships and begin conversations with new people, but what happens when there is no person to the hand? The hand has its own personality to tell a story but how do you interact with it? Would you trust this hand?

While being placed in a bathroom we were able to watch people interact and look weirdly upon what the hand was, they tried to touch it, and when they hit the right spot water would squirt out at them to their surprise. This hand is meant to be touched, examined and shaken, and in return you are surprised by a squirt gun as a way to leave the imaginary person in peace. But you interacted with a hand without a person, highlighting the persona human extremities contain on their own.

Enchanted Object: “SoapBox: Lonely Dog Up For Adoption” by Priya Granadas and Yeliz Karadayi


SoapBox: Lonely dog up for adoption from Priya Ganadas on Vimeo.

SoapBox is a puppy who likes pretending he goes on adventures though really he just likes to sit on his couch. SoapBox is lonely and looking for love, however, if you hit him he will like you less and less. He is forgiving though, of course, and if you hold your hand out to him gently and wait to pet him, you might win him over and he’ll reach back out for your love. He gets confused when you disappear out of view, and he gets bummed when he’s alone. Voice reactions indicate his mood, and he moves when he’s reaching out for you to pet him. SoapBox wants to learn to love!

Alone Soap sits, waiting for someone to love

Alone Soap sits, waiting for someone to love

Could it be? Will somebody take me?

Could it be? Will somebody take me?

Alas, no. I continue to sit here sobbing on my SoapBox.

Alas, no. I continue to sit here sobbing on my SoapBox.

 

Enchanted Object: “Affectionate Clock” By Malik B. Parker & John Brieger (2014)

Final Form

 

It used to be that clocks were these semi-magical objects. They were by far the most complex pieces of machinery that people owned, and winding and caring for a clock properly was part of the duties of ownership. Now we live in a world where almost everyone has a clock in their pocket, and can just check time on their phone/microwave/car radio. We took the idea of an antique clock, and we gave it personality! This clock just want to be loved and respected! If you don’t show it any affection, it will purposely tell you the wrong time. You can show it affection by petting it, and if you show it enough affection, it will feel loved and tell you the right time.

 

Internals Prior to Disassembly

 

Process:
We began by looking at objects we could embue with emotion. Clocks are great for this because they have parts (hands) that already are “supposed” to move, and they have a sentimental quality about them. While looking on craigslist for potential clocks, we found this amazing ad for “New LARGE Clock – Great for a Gift or an Older Person – $25”. It was a perfect example of why our project exists. We ended up purchasing a mantle clock from craigslist, gutting the internals, and wiring a hand to a continuous servo. Copper tape placed on the exterior of the clock let us discretely add a capacitive touch sensor while integrating into the antique aesthetic of our clock.

 

Final Internals

 

Reflection:
In hindsight, we should have researched our components a bit more. We ended up with not quite enough time to calibrate the servo motor correctly, which led to the clock not quite working as intended. The decision to include LED light ending up being the wrong one, as was exposed in our critique, as it broke the aesthetic of the clock. Still, our concept was strong and the clock project could be a good portfolio piece with a little more time.

 

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