“CMU View from Afar” by Claire Hentschker and Priya Ganadas (2014)

‘CMU View from Afar’ is a remote viewing tool for spaces at Carnegie Mellon University.

In our initial research process we spoke with many current CMU students who had taken a campus tour prior to their arrival at school. They all mentioned that the tour took place outside of the buildings on campus, so they were unable to see inside the some of the labs, lecture halls, and eating areas in an adequate fashion. Many international students also mentioned that they were unable to visit CMU for a campus tour before their academic career here began, due to an inability to travel to pittsburgh just for a short visit. With this information, we attempted to create a tool for potential students, or anyone interested for that matter, to view the inside of rooms at CMU without leaving the comfort of their home, wherever that may be.

The project aims to provide an ‘inside’ view of Carnegie Mellon’s facilities. Our website, cmuviewfromafar.tumblr.com, provides this experience.  It is a three step process:

1. A PDF is downloaded and printed out. This becomes the interface for the tool. (see fig. 1)

2. An instructional video can be watched on the website, explaining how the printed PDF is then folded into a paper box.  (See fig. 2)

3. A .apk file, an application for android devices, can be downloaded from the website, and installed on a desired android smart device. (see fig. 3)

Now, when the application is opened a camera view is held over the box and a [glitchy but recognizable] room within Carnegie Mellon University is augmented onto the box, on the screen of the device. Different rooms can be toggled between, using a small menu located on the side of the screen.


Fig. 1

Fig. 1

Fig. 2

Fig. 2

fig. 3

fig. 3

In this prototype, three rooms are available within the menu.  An art’s Fabrication lab located in Doherty, a standard lecture hall and Zebra Lounge Cafe, located within the School of Art.




Looking Ahead
For future iterations, we hope to incorporate a process for recording 3D video that will allow animated 3D interactions to occur within the box in real time.  This  is possible using the Kinect and custom made plugin from Quaternion Software.

The Big Picture
CMU View From Afar is a tangible interface for remotely navigating a space, using Augmented Reality technology. Our goal was to make this process as accessible and simple as possible for the user to implement. We set up the website and decided to have a single folded piece of paper to act as the image target because internet access and a printer are the only things needed to begin using this tool. The .apk file can also be continuously updated by us, and downloaded by a user, while the box as an image target remains the same. This can allow for the same box to function as a platform for many methods of information distribution, and all that has to happen is updating the .apk file.

“FbStalker” by Priya Ganadas (2014)

Have you ever stalked anyone on facebook?

Do you anticipate a comment or a like from ‘that’ specific person?

Do you constantly check your notifications and get disappointed and end up wasting too much time on fb for no reason?

What if you could get notification from Facebook if and only if that someone special was active?

fbstalker from Priya Ganadas on Vimeo.


It lets you pick your person that you want to get notified about as soon as they do any activity on your profile. A simple elegant light attached to desktop blinks to let you know that someone special just commented on your status.



I have tracked my friend Raj, I am printing ‘Wohoo’ every time i get a like from Raj.

Serial communication is used between Processing to Arduino to blink the LED.

I have used Temboo to get data from facebook.
Here is the link

You will have to get access from Facebook, using facebook developers

It was good learning to use temboo API without using the choreos and creating a custom code.

Github repository is here

“Sudo Real” by Priya Ganadas (2014)

Assignment,Student Work — ypag @ 2:19 pm

Multi messaging- Embedding single message over multiple apps

Technology has made remote connections obvious.There are times when I have wished if a group of people could be together in one location to be able to decode a message. Sender of the message defines number of receivers. Each receiver installs the phone application. Video message is fragmented and one part can be played by one person using the marker left in previous person’s phone.

“Moff” a wearable smart toy From Moff

Moff – a wearable smart toy – from Moff on Vimeo.

Moff is a wearable arm band. The arm band works in relation with a smartphone application. The motion of the hand is tracked by the band to create various sounds. These sounds can be selected by the phone application modes. What I found interesting about this toy is that it works on augmenting imagination of children. The toy build on a child’s nature to look at a physical object and imagine it to be something else. Children create a game out of everyday objects. Extending on the similar thought, it might be a good idea to build on existing behavior while creating wearable devices.

“Sensory Fiction” by Felix Heibeck, Alexis Hope, Julie Legault, 2013

SENSORY FICTION from Felix on Vimeo.

Reader wears a vest which reads biometrics, based on which the book responds to the reader with different colors. As a concept it goes far beyond changing color of LEDs. In my opinion, the project aims at developing a dialogue between book and the reader. Everyday objects can not read our emotions and respond, wearable technology can intervene here. The body parameters can be used to change the default position of the objects. For example- Radio can switch to soothing channel by default when it is switched on if it knows that the person has increased heartbeat.


“Happyness Hat” by Lauren McCarthy, 2009

happiness hat from Lauren McCarthy on Vimeo.

Wearable devices can not only track emotions or body parameters, but they can also make a person do something. Happiness Hat is a great example where the hat is making a person smile, by inducing pain. It’s also quite a satire, using pain to make a person smile. This project makes me think of a different direction that wearable devices can take – a social companion. Wearable devices can accompany us in all our social meetings and modify our social behavior by giving us clues or by force!


“Disney Magic band” by Disney

Disney magic band is a part of the overall disney theme park experience. This project made me think that a wearable device need not be a stand alone product but it can be part of a larger eco system of devices. Wearable devices can also be used to navigate inside spaces such as museums and theme parks, adding a layer of seamless experience. Wearable devices in known spaces can use the pre acquired knowledge of what is where in the space to create a richer interaction

“Lechal” Interactive Haptic Footwear by Krispian Lawrence and Anirudh Sharma, 2011

I have been following the progress of Lechal since couple of years. Lechal was first designed for visually challenged to provide haptic feedback of navigation. Lechal is now released for more generic use. The idea os Lechal is a wearable/detachable sole that you insert in your shoe. Lechal app tracks your motions and communicates with the sole in the show. It also gives you haptic feedback of direction and records various data.


“Cell Phone Synthesizer” by Priya Ganadas, Epic Jefferson, and John Mars

Assignment,OpenCV,Student Work — ypag @ 4:26 pm

Cell Phone Synthesizer is a multi-user collaborative piece designed to create music with phones. Participant’s mobile devices are tracked via camera, and their positions and screen colors are used to compose a immersive sound experience.

Next Page »
This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License.
(c) 2024 Hybrid Instrument Building | powered by WordPress with Barecity