“Nod” by Nod, Inc. (2014)

Wireless ring controller that allows hand movements to control computers, smart TVs to create notes, control outputs, and more.

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Even More..

“Rocketskates™” by Peter Treadway and ACTON, Inc. (2014)


Skates that are controlled by the users movements and wireless controlled.

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Even More..

“LUMOback™” by Lumo BodyTech, Inc. (2014)

Sensor created by Lumo BodyTech, Inc. the detects back posture throughout the day wherever you go.

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Even More..

“Wearable Tech for Fitness” by Athos (2014)

Wearable shorts and shirts created by Athos that track your balance, muscle output, and heart rate,and more. This product utilizes embedded magnometers, breathing sensors, heart rate sensors, and emg sensors.

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“Dyskograf” By Jesse Lucas, Erwan Raguenes + Yro 2013

Instrument,Reference — rciavarella @ 8:33 pm

“Lickestra” by Carla Diana and Arone Dyer (2014)

Uncategorized — ygk @ 5:58 pm

Based on the way you lick the ice cream, the cone will respond with a sound. Using four ice cream cones, the consumer can coordinate licks with others to create a musical composition. I think the effect of being able to interpret input and base the output on the input as a specific response is pretty cool. Maybe we can try to create triggers in a similar way.

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“Mogees” by Bruno Zamborlin, et al. (2012)

This fourth precedent is being posted because Ishin-den-shin was already used and I wanted to be sure to have three new ones. This technology can turn anything into an instrument by picking up on the way that the object being used as an instrument is being touched. Like Ishin-den-shin, this project has something seemingly low-tech do something unexpected and truly immerses the user in the experience by having them be directly involved.

 

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Immersive Experience: “Museum of Secrets” by Chun Wan Choi, Anna Rosati, and Meng Shi

Assignment,immersive experience — Tags: — anna rosati @ 5:07 pm

In a world of digital permanence, especially through social media, people have lost the ability to live off impulse. We spend hours manipulating a simple Facebook post in order to present emotions that may not coincide with what we feel inside. “Museum of Secrets” is a outlet for the human impulse to share our most honest thoughts and feelings. It is a safe and anonymous way to shout our secrets into the world, yet there is no way of knowing who, if anyone, is receiving what you have to share.

Immersive Experience: “Echochamber” by Connor Brem, Chris Williamson, and Emma Steuer

Uncategorized — cwill @ 4:57 pm

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A room, in it’s natural unaltered form, is assumed to be silent and static. Walls can be decorated with color and light, and respond with an echo given a loud enough sound, but seldom is the response assumed to be meaningful or intentional.

Echochamber picks up all the noise in a room and feeds it back to the viewer with its own sound and light. Any action in this room is heavily amplified, and it responds with steady delayed feedback, or given a violent enough stimulus, cacophony, with accompanying responsive lights. The containing room is, rather than a passive place where one may make any noise with impunity, an active participant. It holds you to your presence. In the Echochamber, your noise is inescapable, whether it’s intentional or not.

“Musical Frission” – By Malik B. Parker (2014)


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Frisson – a brief moment of emotional excitement

Have you ever experienced chills when listening to music? Does certain songs cause orgasmic spasms to flow down your spine during  specific riffs? Scientists call this chilling effect “Musical Frisson”. Scientists estimate that only 25-50% of people in the world can actually experience musical frisson. I believe musical frisson is an effect on the human body that everyone should be able to feel, therefore the goal of the Musical Frisson Inducer is to increase the percentage of people who experience musical frisson.

To help make this possible, inside the capsule contains five 8Ω amplified speakers positioned to simulate 3D Audio Effects including 2 Subwoofers for vibrational effects as well. Certain effects are known to stimulate the effects of musical frisson such as:

  • Abrupt Volume Change
  • Panning
  • Climatic Build Up
  • Sudden Change in Tempo

There are many more effects, but the main effects that were used on the audio side of my project involved mainly Panning, Volume Change, Climatic Build Up, and High and Low Frequency Filtering. Using music editing software to create these effects, I chose Kid Cudi’s “Copernicus Landing”, in hopes that a more abstract song would not allow internal negative or positive feelings to be elicited.

Along with the Audio Effects were Visual Effects to also induce a state of serenity. Synced with the music element, the hope was to help induce Musical Frisson by including other senses with the experience. By keeping the visual to a minimum of a light show rather than a display of an equalizer, it doesn’t draw attention from the music, however it aims at stimulating the receptors in our brain to be more open to the Audio Element of the this project.

 

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