“Aurora Headband” by iWink (2014)

3_Embedded and Wearable,Assignment,Reference,Scientific — Tags: — anna rosati @ 4:44 pm

iWinks’ “Aurora Headband” is a wearable device that gives people the ability to lucid dream more easily.
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“µtagger Alpha” by Joshua Noble (2011)

3_Embedded and Wearable,Instrument,Reference — epicjefferson @ 4:42 pm

Joshua Noble created a device that records grafitti tags onto an sd card, which can later be used as GML (Grafitti Markup Language) in environments like Processing and openFrameworks.

www.creativeapplications.net/objects/%C2%B5tagger-alpha-a-gml-field-recorder-c-objects/

“Third Hand” by Stelarc (1980)

Artists,Digital Art,Instrument,Reference,Scientific — MattSandler Sandler @ 4:41 pm

stelarc_involuntarybody

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“Mushroom Death Suit” by Jae Rhim Lee (2011)

3_Embedded and Wearable,Assignment — chung @ 4:38 pm

[ted id=1247 lang=en&w=500]

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“Bond” by KwameCorp (2013)

3_Embedded and Wearable,Reference — cwill @ 4:38 pm

bondbracelet

The Bond bracelet allows two people to feel each other’s touch while they’re apart.

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“Hövding” by Anna Haupt and Terese Alstin (2005)

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“Autonets Hoodie” by Local Autonomy Networks (2013)

autonethoodie

The Autonets project aims at creating clothing with embedded sensors and network connectivity, connected together in an ad-hoc fashion with the goal of preventing gendered violence.

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“RjDj” by RjDj (2008)

3_Embedded and Wearable,Instrument,Reference — epicjefferson @ 4:31 pm

RjDj is an application which processes real-world sounds into new sonic experiences in real-time, something they called Reactive Music. It makes use of Pure Data as an audio engine in mobile phones.

en.wikipedia.org/wiki/RjDj

“Lady’s Glove” by Laetitia Sonami (1991)

3_Embedded and Wearable,Artists,Reference — epicjefferson @ 4:22 pm

Laetitia Sonami first developed the Lady’s Glove in 1991 for a performance at Ars Electronica. This is a controller for sound synthesis which is fairly dexterous with a distopian feel. Since then, performers like Imogen Heap have adapted it for a more musical approach.

www.sonami.net/works/ladysglove/

“Moff” a wearable smart toy From Moff

Moff – a wearable smart toy – from Moff on Vimeo.

Moff is a wearable arm band. The arm band works in relation with a smartphone application. The motion of the hand is tracked by the band to create various sounds. These sounds can be selected by the phone application modes. What I found interesting about this toy is that it works on augmenting imagination of children. The toy build on a child’s nature to look at a physical object and imagine it to be something else. Children create a game out of everyday objects. Extending on the similar thought, it might be a good idea to build on existing behavior while creating wearable devices.
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