This fourth precedent is being posted because Ishin-den-shin was already used and I wanted to be sure to have three new ones. This technology can turn anything into an instrument by picking up on the way that the object being used as an instrument is being touched. Like Ishin-den-shin, this project has something seemingly low-tech do something unexpected and truly immerses the user in the experience by having them be directly involved.
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Have you ever experienced chills when listening to music? Does certain songs cause orgasmic spasms to flow down your spine during specific riffs? Scientists call this chilling effect “Musical Frisson”. Scientists estimate that only 25-50% of people in the world can actually experience musical frisson. I believe musical frisson is an effect on the human body that everyone should be able to feel, therefore the goal of the Musical Frisson Inducer is to increase the percentage of people who experience musical frisson.
To help make this possible, inside the capsule contains five 8Ω amplified speakers positioned to simulate 3D Audio Effects including 2 Subwoofers for vibrational effects as well. Certain effects are known to stimulate the effects of musical frisson such as:
- Abrupt Volume Change
- Panning
- Climatic Build Up
- Sudden Change in Tempo
There are many more effects, but the main effects that were used on the audio side of my project involved mainly Panning, Volume Change, Climatic Build Up, and High and Low Frequency Filtering. Using music editing software to create these effects, I chose Kid Cudi’s “Copernicus Landing”, in hopes that a more abstract song would not allow internal negative or positive feelings to be elicited.
Along with the Audio Effects were Visual Effects to also induce a state of serenity. Synced with the music element, the hope was to help induce Musical Frisson by including other senses with the experience. By keeping the visual to a minimum of a light show rather than a display of an equalizer, it doesn’t draw attention from the music, however it aims at stimulating the receptors in our brain to be more open to the Audio Element of the this project.
Fingerworld is an immersive experience for the hand. As your fingers walk across the fabric, the world moves around them.
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A simple concept executed beautifully to illustrate something otherwise hidden.
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Installation mimics firing of neurons with the help of speakers and sound created by visitors.
Brain Plasticity is a concept of Neurobiology.
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“Krakowiak transforms the pavilion space into a vibrating structure of sound that picks up on the noise generated by neighbouring pavilions (Egypt, Serbia, Venice, Romania) via microphones installed in the floors and ventilation, heating and sewage systems. Visitors can “eavesdrop” on all the different sounds emitted from these other pavilions as evidence of the typical workings of the building and human activity, heightened by the effects of speaker systems, mixers and amplifiers. The intimacy of personal space is broken down by making all types of sounds available to a larger public, no matter how unpleasant, uncomfortable or plain embarrassing.”
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amphibious architecture from chris woebken on Vimeo.
Amphibious Architecture from Not An Alternative on Vimeo.
Calls attention to the dissolved oxygen located in water. The more cool the color the more oxygen there is, the more red/warm the less oxygen there is. Also monitors number of fish, and the amount of interest humans have in river ecosystem. Developed by xClinic Environmental Health Clinic at New York University and the Living Architecture Lab at Columbia Graduate School of Architecture, Planning and Preservation.
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Gravity – 3D Sketching from GravitySketch on Vimeo.
Gravity is a tool for creatives to quickly sketch their ideas in 3D space using immersive augmented reality.
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