“(No)where (Now)here: 2 Interactive Dresses” by Ying Gao (2013)

3_Embedded and Wearable,Reference — connorbrem @ 3:42 pm

When the lights go out, these dresses provide their own light.
And when other gaze at them, tendrils on the dresses writhe around in response.

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“Lechal” Interactive Haptic Footwear by Krispian Lawrence and Anirudh Sharma, 2011

I have been following the progress of Lechal since couple of years. Lechal was first designed for visually challenged to provide haptic feedback of navigation. Lechal is now released for more generic use. The idea os Lechal is a wearable/detachable sole that you insert in your shoe. Lechal app tracks your motions and communicates with the sole in the show. It also gives you haptic feedback of direction and records various data.

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“Electric Dress” by Atsuko Tanaka (1956)

3_Embedded and Wearable,Reference — connorbrem @ 3:38 pm

A very early piece of wearable electronic fashion, ‘Electric Dress’ is covered in a variety of lights and was worn by Tanaka to exhibitions.

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“Bio Circuit” by Dana Ramler (2013)

3_Embedded and Wearable,Reference — connorbrem @ 3:34 pm

This vest monitors the wearer’s heartrate and decides based on its readings which sounds to play into the wearer’s ears.

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“Gravity of Light” by Younghui Kim, Yejin Cho (2012)

“Gravity of Light” is a wearable technology art made of 3D printed smart textile that displays the wearer’s natural movement of head such as tilting. With embedded custom designed electronic circuitry in a hat, light pixels
move on the surface of the hat flowing toward titled direction.

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“SENSORY FICTION” by Alexis Hope, Felix Heibeck, Julie Legault (2013)

Traditionally, fiction creates and induces emotions and empathy through words and images.  By using a combination of networked sensors and actuators, the Sensory Fiction author is provided with new means of conveying plot, mood, and emotion while still allowing space for the reader’s imagination. These tools can be wielded to create an immersive storytelling experience tailored to the reader.

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“SuperShoes” by Dhairya Dand (2014)

SuperShoes are a pair of flexible inner soles that you can flex, twist and put in any of your shoes to make them a supershoe. Each of these soles have three vibrotactile motors that tickle your toes, a capacitive pad that recognizes your touch and serves as an input modality. Onboard micro controller, low-power bluetooth and battery supplement the interface. The soles talk to the smartphone to use its location and data services. Users register onto ShoeCentral – once – where they populate their likes and dislikes (food, people, shopping, weather, places, hobbies, activities, interests etc) and social preferences. The ShoeCentral keeps learning about user preferences as you use the SuperShoes to go around.

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“Moff” by Moff, Inc (2014)

Moff develops and produces human interface devices, making computers more friendly for humans.

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“FingerReader” by fluid interfaces group (2014)

The FingerReader is a wearable device that assists in reading printed text. It is a tool both for visually impaired people that require help with accessing printed text, as well as an aid for language translation. Wearers scan a text line with their finger and receive an audio feedback of the words and a haptic feedback of the layout: start and end of line, new line, and other cues. The FingerReader algorithm knows to detect and give feedback when the user veers away from the baseline of the text, and helps them maintain a straight scanning motion within the line.

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“Ka” by Cirque du Soleil, Puppets by Michael Curry (2004)

3_Embedded and Wearable,Artists,Assignment,Reference — Tags: , — anna rosati @ 2:48 pm

Michael Curry’s puppet design makes brilliant use of the human body and it’s ability to control and bring life to an inanimate form.
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