“RjDj” by RjDj (2008)
RjDj is an application which processes real-world sounds into new sonic experiences in real-time, something they called Reactive Music. It makes use of Pure Data as an audio engine in mobile phones.
RjDj is an application which processes real-world sounds into new sonic experiences in real-time, something they called Reactive Music. It makes use of Pure Data as an audio engine in mobile phones.
Laetitia Sonami first developed the Lady’s Glove in 1991 for a performance at Ars Electronica. This is a controller for sound synthesis which is fairly dexterous with a distopian feel. Since then, performers like Imogen Heap have adapted it for a more musical approach.
Moff – a wearable smart toy – from Moff on Vimeo.
Moff is a wearable arm band. The arm band works in relation with a smartphone application. The motion of the hand is tracked by the band to create various sounds. These sounds can be selected by the phone application modes. What I found interesting about this toy is that it works on augmenting imagination of children. The toy build on a child’s nature to look at a physical object and imagine it to be something else. Children create a game out of everyday objects. Extending on the similar thought, it might be a good idea to build on existing behavior while creating wearable devices.
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Daito Manabe is a new media artist and musician. This is one of the first projects that got me interested in electronic art, especially coming from a musical background. At the moment, I was starting to become interested in developing my own sounds, rather than just the stuff that came in stompbox guitar effects. This particular project uses sensors that pickup electric activity in muscles, he is then using that to trigger and control sound synthesis parameters.
SENSORY FICTION from Felix on Vimeo.
Reader wears a vest which reads biometrics, based on which the book responds to the reader with different colors. As a concept it goes far beyond changing color of LEDs. In my opinion, the project aims at developing a dialogue between book and the reader. Everyday objects can not read our emotions and respond, wearable technology can intervene here. The body parameters can be used to change the default position of the objects. For example- Radio can switch to soothing channel by default when it is switched on if it knows that the person has increased heartbeat.
happiness hat from Lauren McCarthy on Vimeo.
Wearable devices can not only track emotions or body parameters, but they can also make a person do something. Happiness Hat is a great example where the hat is making a person smile, by inducing pain. It’s also quite a satire, using pain to make a person smile. This project makes me think of a different direction that wearable devices can take – a social companion. Wearable devices can accompany us in all our social meetings and modify our social behavior by giving us clues or by force!
The dresses in this collection integrate servo-mounted lasers. The lasers sweep across crystals, creating strong points of light on the wearer and shining beams of light into the distance.
A band of light floats slightly above the head of this hat’s wearer. This illusion is due a propeller mounted with LED strips which appear as a single band due to persistence of vision.
Wearable tech which allows music manipulation through movement of hands by wearing gloves. Allows control of music “more naturally” according to Imogen. It utilizes haptic motors, high pressure flex sensors, IMU motion tracker, and RGB LED.
Disney magic band is a part of the overall disney theme park experience. This project made me think that a wearable device need not be a stand alone product but it can be part of a larger eco system of devices. Wearable devices can also be used to navigate inside spaces such as museums and theme parks, adding a layer of seamless experience. Wearable devices in known spaces can use the pre acquired knowledge of what is where in the space to create a richer interaction
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