“Body Speaker” by Karina van Heck (2010)

The Body Speaker allows the wearer to listen to and remix the sounds of their own body.

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“Mi.Mu” by Imogen Heap (2014)

Wearable tech which allows music manipulation through movement of hands by wearing gloves. Allows control of music “more naturally” according to Imogen. It utilizes haptic motors, high pressure flex sensors, IMU motion tracker, and RGB LED.

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“Musical Frission” – By Malik B. Parker (2014)


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Frisson – a brief moment of emotional excitement

Have you ever experienced chills when listening to music? Does certain songs cause orgasmic spasms to flow down your spine during  specific riffs? Scientists call this chilling effect “Musical Frisson”. Scientists estimate that only 25-50% of people in the world can actually experience musical frisson. I believe musical frisson is an effect on the human body that everyone should be able to feel, therefore the goal of the Musical Frisson Inducer is to increase the percentage of people who experience musical frisson.

To help make this possible, inside the capsule contains five 8Ω amplified speakers positioned to simulate 3D Audio Effects including 2 Subwoofers for vibrational effects as well. Certain effects are known to stimulate the effects of musical frisson such as:

  • Abrupt Volume Change
  • Panning
  • Climatic Build Up
  • Sudden Change in Tempo

There are many more effects, but the main effects that were used on the audio side of my project involved mainly Panning, Volume Change, Climatic Build Up, and High and Low Frequency Filtering. Using music editing software to create these effects, I chose Kid Cudi’s “Copernicus Landing”, in hopes that a more abstract song would not allow internal negative or positive feelings to be elicited.

Along with the Audio Effects were Visual Effects to also induce a state of serenity. Synced with the music element, the hope was to help induce Musical Frisson by including other senses with the experience. By keeping the visual to a minimum of a light show rather than a display of an equalizer, it doesn’t draw attention from the music, however it aims at stimulating the receptors in our brain to be more open to the Audio Element of the this project.

 

“FingerWorld” by Claire Hentschker and Matt Sandler (2014)

Assignment,Audio,Digital Art,Instrument,Visual — chentsch @ 4:39 pm



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Fingerworld is an immersive experience for the hand. As your fingers walk across the fabric, the world moves around them.

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Immersive Experience: “Tree, Interrupted” by Yeliz Karadayi, Amy Friedman, and Dan Russo

Assignment,Audio,Student Work — Tags: — dsrusso @ 4:29 pm

Tree, Interrupted from Yeliz Karadayi on Vimeo.

 

This tree invites people closer with a natural serenity and ambience, but explores a unique condition of human interaction.   At close proximity, the curious nature of the tree invites tactility and intervention.  However, upon intervention, the ambience becomes disrupted with loud connotations.

This project explores human intervention in a natural landscape and places it in a clear audible expression.  Today’s world is dense with invasive interactions, creating a damaging atmosphere to natural and social ecologies.  This project provides a reflection about the nature of sensory overload, specifically as it relates to human curiosity.

 

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Fine Collection of Curious Sound Objects by Georg Reil

Audio,Instrument,Reference — rciavarella @ 10:19 pm

FINE COLLECTION OF CURIOUS SOUND OBJECTS from Georg Reil on Vimeo.

“PLASTICITY” by Fragmented Orchestra for Bowers and Wilkins, 2012

Installation mimics firing of neurons with the help of speakers and sound created by visitors.
Brain Plasticity is a concept of Neurobiology.

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“whorl” by Craig Fahner (2010)

Audio,Digital Art,Hardware,Reference,Scientific,Sensors,Visual — MattSandler Sandler @ 4:31 pm


Using a speaker and salt patterns emerge organically from tones.
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“4DSOUND” by Max Cooper (2014)

Audio,Reference — cwill @ 3:44 pm

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“I love the spatial and visual aspect of music, and 4D sound ties into that because it turns each piece of music into a spatial entity where you can walk inside the piece of music and find different parts of sound. […] Things fly about your head, and each piece of music turns into something that exists out in the space, which you can explore as a listener.”

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“3D Semi-Panoramic Projection System” By Foundation Creative Studios (2014)

Audio,Digital Art,Reference,Visual — mbparker @ 3:13 pm

To design and fabricate an immersive, semi-panoramic, curved wall, for 3D visual experience and interactions.

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