“Happyness Hat” by Lauren McCarthy, 2009

happiness hat from Lauren McCarthy on Vimeo.

Wearable devices can not only track emotions or body parameters, but they can also make a person do something. Happiness Hat is a great example where the hat is making a person smile, by inducing pain. It’s also quite a satire, using pain to make a person smile. This project makes me think of a different direction that wearable devices can take – a social companion. Wearable devices can accompany us in all our social meetings and modify our social behavior by giving us clues or by force!

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“Readings” by Hussein Chalayan (2008)

3_Embedded and Wearable,Reference — connorbrem @ 3:50 pm

The dresses in this collection integrate servo-mounted lasers. The lasers sweep across crystals, creating strong points of light on the wearer and shining beams of light into the distance.

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“Virtual Reality” by Philip Treacy & Moritz Waldemeyer (2013)

3_Embedded and Wearable,Reference — connorbrem @ 3:46 pm

A band of light floats slightly above the head of this hat’s wearer. This illusion is due a propeller mounted with LED strips which appear as a single band due to persistence of vision.

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“Mi.Mu” by Imogen Heap (2014)

Wearable tech which allows music manipulation through movement of hands by wearing gloves. Allows control of music “more naturally” according to Imogen. It utilizes haptic motors, high pressure flex sensors, IMU motion tracker, and RGB LED.

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“Disney Magic band” by Disney

Disney magic band is a part of the overall disney theme park experience. This project made me think that a wearable device need not be a stand alone product but it can be part of a larger eco system of devices. Wearable devices can also be used to navigate inside spaces such as museums and theme parks, adding a layer of seamless experience. Wearable devices in known spaces can use the pre acquired knowledge of what is where in the space to create a richer interaction
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“(No)where (Now)here: 2 Interactive Dresses” by Ying Gao (2013)

3_Embedded and Wearable,Reference — connorbrem @ 3:42 pm

When the lights go out, these dresses provide their own light.
And when other gaze at them, tendrils on the dresses writhe around in response.

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“Lechal” Interactive Haptic Footwear by Krispian Lawrence and Anirudh Sharma, 2011

I have been following the progress of Lechal since couple of years. Lechal was first designed for visually challenged to provide haptic feedback of navigation. Lechal is now released for more generic use. The idea os Lechal is a wearable/detachable sole that you insert in your shoe. Lechal app tracks your motions and communicates with the sole in the show. It also gives you haptic feedback of direction and records various data.

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“Electric Dress” by Atsuko Tanaka (1956)

3_Embedded and Wearable,Reference — connorbrem @ 3:38 pm

A very early piece of wearable electronic fashion, ‘Electric Dress’ is covered in a variety of lights and was worn by Tanaka to exhibitions.

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“Bio Circuit” by Dana Ramler (2013)

3_Embedded and Wearable,Reference — connorbrem @ 3:34 pm

This vest monitors the wearer’s heartrate and decides based on its readings which sounds to play into the wearer’s ears.

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“Gravity of Light” by Younghui Kim, Yejin Cho (2012)

“Gravity of Light” is a wearable technology art made of 3D printed smart textile that displays the wearer’s natural movement of head such as tilting. With embedded custom designed electronic circuitry in a hat, light pixels
move on the surface of the hat flowing toward titled direction.

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