Embedded + Wearable “Gesture Radio Glove” Rachel Ciavarella (2014)

Gesture Radio test from Rachel Ciavarella on Vimeo.

gesture_radio_components

A wearable FM radio that responds to specific gesture cues to adjust volume and seek stations. Haptic feedback in the form of vibration lets the user know when the station has been changed.

To adjust volume the index finger is bent. Contracting the finger reduces volume and extending the finger raises volume.

To seek up stations the user tilts their hand to the right. To seek down stations the hand is tilted downwards.

Audio is output through a standard 1/8th jack which can be plugged directly into headphones or speakers using an AUX cable.

“DareDroid 2.0” – Anouk Wipprecht (2010)

Artists,Reference,Uncategorized — jbrieger @ 5:25 pm

Anouk_DareDroid6

Play a game of truth or dare with the cocktail waitress and the dress will mix you a drink. Anouk Wipprecht’s work is mostly really good, and I’d also encourage people to check out “Intimacy 2.0” as well, which I consider her best work. anti-utopias.com/art/anouk-wipprecht-daredroid-2-0/

“Accessories for Lonely Men” – Noam Toran (2001)

Artists,Reference,Uncategorized — jbrieger @ 5:11 pm


Heavy Breather

“Accessories for Lonely Men is a collection of eight fictional products designed to alleviate loneliness after the departure or loss of a woman. The objects propose that most forms of human intimacy are crude enough in their physicality that they can be replicated with electronic objects, and are meant to question what we think we miss in a relationship; the individual or the generic traces they leave behind.”

noamtoran.com/NT2009/projects/accessories-for-lonely-men

Gwen Stevenson – “Infinite Mass” (2010)

Uncategorized — Ali Momeni @ 4:58 pm

<iframe width=”500″ height=”375″ src=”//www.youtube.com/embed/tW-aOlb2Xjw” frameborder=”0″ allowfullscreen></iframe>

<p>”This work is concerned with how we, as human beings, inhabit this world and experience our place in it. We live in both a physical world and a spiritual metaphysical world. Both exist within and around us but are experienced very differently. This work sets up a juxtaposition of forms that suggest this experience. Mass is used as a visual form to convey notions of the bounded physical domain. The unbounded metaphysical domain is conveyed by movement of sound between the forms. The tangible stationary bulk of the suspended spheres co-exist with the intangible ephemerality of the sound piece. “</p>

“LUMOback™” by Lumo BodyTech, Inc. (2014)

Sensor created by Lumo BodyTech, Inc. the detects back posture throughout the day wherever you go.

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“Lickestra” by Carla Diana and Arone Dyer (2014)

Uncategorized — ygk @ 5:58 pm

Based on the way you lick the ice cream, the cone will respond with a sound. Using four ice cream cones, the consumer can coordinate licks with others to create a musical composition. I think the effect of being able to interpret input and base the output on the input as a specific response is pretty cool. Maybe we can try to create triggers in a similar way.

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Immersive Experience: “Echochamber” by Connor Brem, Chris Williamson, and Emma Steuer

Uncategorized — cwill @ 4:57 pm

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A room, in it’s natural unaltered form, is assumed to be silent and static. Walls can be decorated with color and light, and respond with an echo given a loud enough sound, but seldom is the response assumed to be meaningful or intentional.

Echochamber picks up all the noise in a room and feeds it back to the viewer with its own sound and light. Any action in this room is heavily amplified, and it responds with steady delayed feedback, or given a violent enough stimulus, cacophony, with accompanying responsive lights. The containing room is, rather than a passive place where one may make any noise with impunity, an active participant. It holds you to your presence. In the Echochamber, your noise is inescapable, whether it’s intentional or not.

“Immaterials: light painting WiFi film” by Timo Arnall, Jørn Knutsen and Einar Sneve Martinussen (2011)

Digital Art,Instrument,Reference,Scientific,Uncategorized,Visual — MattSandler Sandler @ 5:12 pm

 

A simple concept executed beautifully to illustrate something otherwise hidden.

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“Vapor Slide” by Soo Sunny Park (2007)

immersive experience,Reference,Uncategorized — connorbrem @ 4:47 pm

Huge, illuminated chandeliers made from unconventional materials.

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“Weiv” by Weiv Co (2011)

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