relevant works

(1)

Paul Pfeiffer

“Four Horsemen of the Apocalypse,” “The Long Count (Rumble in the Jungle),” “John 3:16,” etc.

(2001 – ongoing)

“There’s definitely a thrill. There are certain images…scenes that I feel captured by. There’s something special about the spectacle of seeing a human being at the center of the gaze of thousands of people. To me, it’s thrilling and also terrifying. There’s something very compelling about it to me. I feel empathy for the players on the court, and admiration when somebody’s able to shoot a three-point shot amidst all the hoopla.”

“In the video ‘John 3:16’…a reference to a passage so often quoted that its sort of the Biblical code for the New Testament that gives you the formula for salvation and eternal life. There’s an interesting kind of resonance that I see between this idea of a formula for salvation and eternal life and the promise of digital media that never break down and literally can live forever…that can always be copied endlessly. In a way, the medium itself represents a kind of promise that almost has spiritual overtones.”

“What I’m really interested in is where the medium fails, so that what you are seeing is the point at which the erasure can’t happen seamlessly. If the editing was done perfectly, then you wouldn’t see where the figure was at all, but in ‘The Long Count’ triptych you always do. There’s always this trace of where the figure was, and in a way you’re seeing the failure of my hand and the failure of the medium, and that’s kind of the ghost that’s left. And it’s that point of failure that I’m really interested in.”

– Paul Pfeiffer

(2)
Mika Rottenberg & Jon Kessler
“SEVEN”  (2011)

(also:)
www.art21.org/newyorkcloseup/films/mika-rottenberg-jon-kessler-wanna-make-you-sweat/

“a 37-minute piece involving seven live performers in an installation that includes video. The action centers on the transcontinental production of “chakra juice,” a magic elixir, one assumes, distilled from human sweat. It comes in the seven colors ascribed in Indian medicine to the body’s seven force centers, located at intervals from the bottom of the spine to the crown of the head. Performed continuously in a 37-minute cycle Wednesday through Saturday from 2 through 8 p.m., “Seven” combines the artists’ interests to entertaining, if not completely seamless effect.

At one end of the assembly line is a New York-based laboratory (the gallery) where sweat is harvested after some typically Rottenbergian exertions by several performers, and reserved in vessels made of a special clay; the clay arrives from the African savannah through the kind of pneumatic tubes once common to department stores. The African side of the operation, conducted by the residents of a tiny, isolated village, appears on television monitors.

With colored lights flashing, things zipping back and forth across the Atlantic, and liquids and solids changing state and hue — all under the watchful eye of a lab technician who conducts herself with the aplomb of a skilled illusionist — there is quite a bit of firsthand action to follow, most of it in line with Ms. Rottenberg’s aesthetic. But gradually the on-screen drama takes over; the savannah is not only mesmerizingly beautiful, it is also the juice’s destination. The closing scene, a kind of performance within the performance, seems to be mostly Mr. Kessler’s. It is unexpectedly dazzling, as, in a different way, is the realization that all this human effort we’ve just witnessed is for nature’s benefit.”

– Roberta Smith, NYtimes

 

(3)

Mika Rottenberg

“Tropical Breeze,” “Mary’s Cherries,” “Squeeze,” “Dough,” etc…

(apologies for this video, you don’t need to see her apartment, but it does show a good sampling / smattering of her work, which is hard to find in high quality online…)

also:

www.nytimes.com/2010/11/26/arts/design/26galleries-MIKAROTTENBE_RVW.html

www.nicoleklagsbrun.com/rottenberg_home.html

 

(4)

Jeremy Hutchison

“Err” (2011)

 

“Emails were sent to factories all over the world. These requested that one of the production line workers produce an incorrect version of the product they make every day. 17 dysfunctional objects are shown alongside reams of confused correspondence, FedEx receipts, customs certificates and cardboard packaging.” – JH

we-make-money-not-art.com/archives/2011/11/err-a-conversation-with-jeremy.php#.URxhOlp_Uts

jeremyhutchison.com/work/project2.html

 

(5)

Harun Farocki

“Deep Play” (2008)

 

Deep Play is a multi-channel video installation in which Farocki simultaneously projects full-length broadcasts of the 2006 FIFA World Cup final from 12 different vantage points. These include the official live TV broadcast, the artist’s own recording of the event, stadium surveillance, real-time action charts of player and coach statistics, 3D animation recreations, among others. It’s an all-encompassing and visually exhausting work – just imagine dissecting Zidane’s head-butt from 12 different angles. It’s pretty overwhelming.

And “overwhelming” is precisely what Farocki is exploring. Deep Play is a meticulous examination of a single event, a massive cultural spectacle watched by over 1.5 billion people across the globe. While rich in specificity, it’s impossible for the viewer to focus on any one thing at a time. Farocki doesn’t give his viewers a break. We are bombarded with data – facts, viewpoints, images – and even though it’s all extremely controlled and organized, we lack time and space to process everything for ourselves. Consequently, in spite of the overabundance of visual information, we are not seeing more or better. We are entranced – constantly distracted, not concentrated.

Deep Play, then, ends up being about much more than a football match. It references key concerns in Farocki’s oeuvre: the dynamics and politics of image production, mass circulation, and perhaps most importantly, the effects those have on individual and collective reception. Farocki demonstrates that how we perceive and witness images – our own subjectivity – is just as important, if not more, than the image itself.”     – Artlog

 

Influence

Artists,Assignment,Scientific,Submission — Dakotah @ 1:33 pm


Above is a device made by Alan Storey that plots the movement of four different ballerinas performing The Four Seasons. The dialog between the performance of the dancers pertain to the passage of time. At the end of the performance the image is revealed to the audience as if gesturing a bow. One of the interesting things about this piece to me is the simplicity of materials and mechanics or “low-tech”. There is a nostalgic quality to this simplicity that speaks to a desire for a simpler time with more primitive technology.

parietals 2005 from Anne Lilly on Vimeo.

Anne Lilly (above) makes these beautifully crafted interactive kinetic sculpture that are highly and precisely ordered. Although she uses very industrial materials she accomplishes very fluid and organic movements.


Ventilator, 1997 by Olafur Eliasson by C-Monster

In this piece by Olafur Eliasson I enjoy the simple whimsical behavior that moves quite arbitrarily around the massive space.

I thought Simon Penny is a good reference especially in the discussion/ critique on artificial intelligence.

Sustainability is definitely a hot topic of discussion. With robots to the rescue there is no doubt that this is an attainable dream. I love the notion of a delicate closed loop system that depends on the proper function of all its parts.

transport

Assignment — adambd @ 8:24 am

 

serve

Assignment — adambd @ 8:24 am

“FRP” –  Smart Trashbox

 

Rodrigo Garcia – hop! the following suitcase.

 

Smart trashbox is a rubbish can that manoeuvres extremely fast around a room to catch rubbish that you throw.

hop! is a suitcase that follows you around automatically.

 

The commonality between these two projects is that are both robots that take over tasks that we do not commonly associate as being boring or laborious. These robots are almost analogous to the (I don’t know the term) person who stands in the bathroom of fancy hotels or clubs and hands you a paper towel to dry your hands – they luxury robots – they have to perform their function with pride and dignity.

 

 

balance

Assignment,Uncategorized — adambd @ 8:22 am

skydiverangel

This is a simple robot that balances on two wheels.

I find this type of robot fascinating, I love the element of balance in design. It evokes a sense of awe and excitement. I like how these balancing bots make the act look so effortless.

react

Uncategorized — adambd @ 8:20 am

Andre Stubbe & Markus Lerner :  outerspace robot

 

 : Equilibrium

Ed Osborn : Recoil

 

“outer-space robot” is designed to express a sense of curiosity, the desire to explore the surrounding space looking for contact.

“equilibrium” and “recoil”  are robots that work with feedback loops.

The first robot reacts to stimuli from humans while the other two react to stimuli from themselves or robotic counterparts.

interprete

Assignment — adambd @ 8:15 am

Ruben Broman & erik erikwahlstrom

instaCRT

 

Matt Richardson

Descriptive Camera 

 

InstaCRT is a project that allows users to stylise iPhone photos with a “real” filter.  photos taken with an iPhone are sent to a 1″ CRT screen in Sweden, a DSLR takes a photo of the screen and sends the image back.

The Descriptive Camera is a camera that sends whatever photo you take with it to “amazon mechanical turk’ – users are asked to describe what is in the photo. The camera then gives a printout of the users description.

These two projects have a few things in common and these elements all combine to make them compelling. 1. They play with distance and time. your photos are digitally sent somewhere in the world to be physically processed by a man or machine before being sent back to you. Variability also plays a role – you can imagine that the current lighting conditions in the artists studio (instaCRT) would affect how images are processed – so too there will be obvious variability in the way an image is interpreted by different people (or the same person at a different time)  with the interpretative camera.

PID Control – Robots on Bicycles

Arduino,Robotics,Technique — Robb Godshaw @ 6:32 am

A proportional-integral-derivative controller is an mathy solution to a real world problem. www.youtube.com/watch?feature=player_detailpage&v=mT3vfSQePcs#t=13s Problems PID can solve:

  • Put a robot on a bicycle
  • Precisely maintain temperature of something
  • Add appropriate amount of chlorine to a flowing stream
  • Keep a spinning plate on a stick
  • Control altitude of a pingpong ball on a blower
  • Levitate metal objects with an electromagnet

At this point, I would like to warn you. Wikipedia is not your friend for this subject. That article is baffling and mathy. I’ll start the way I did, when I developed a curiosity around this pesky thing a year ago. Deadbang control a method of controlling things with a continuous input and a discrete output. Your home’s thermostat functions this way. You set a temperature on a continuum, and if your home gets colder than a a set amount, it turns on. There is some stickyness(setpoint 75°, but goes on at 73°). This is the simplest way to control closed-loop systems. A closed loop system is one where the output is monitored and adjusted based on real world conditions. Open-Loop things are just assumed to be behaving correctly. Most open-loop things rely on humans to “close the loop” (stop at position/destination) or are simply timed.   What PID does is allows for effective and efficient control of things with continuous input and preferable continuous output. In real life, heating water is not as simple as turning the heat on until it is hot enough. Your sensor likely has some sort of delay. Also, the heating element may end up flashing spastically and wearing out with deadbang control. It can do finer things too. The segway relies on PID for balance. It pretends to be a human. There is an Ardurino library that is apparently not horrible. It hides all the math and has autotune. The math is actually simple, but wikipedia makes everything mathy hard. I’ll know more when I’ve actually used it.

Stelarc

Artists,Reference,Uncategorized — Robb Godshaw @ 5:56 am

Screen Shot 2013-02-11 at 8.37.47 PM
Stelarc
I am quite embarrassed to admit that I only discovered Stelarc today. His name is written in several of my notebooks, but I never got around to googleing him. Quite an impressive fellow. For those of you who don’t know him, he had a ear constructed on his forearm out of biocompatible scaffolding and stem cells. This particular project is very complex. I’m just going to go ahead and do the next post on him.
movatarb

movatar
Movatar — Inverse motion capture system
I think this was a concept that got pretty far along and fell to pieces just before implementation. There seems to be no photos of the actual artifact.
Let’s pretend like it is real.
Movatar is a system on inverse motion control. This is a cute way of saying the computer model is controlling the human. This is very pertinent to my vague exploration of PID TEMS control of my limb(s) in both a conceptual and a technical sense. The idea that this is not a machination of the human body but a reversal of data collection justifies some sort of contemplation. The actuator/sensor relationship seems more complicated than 1/other when you involve a bag of flesh. Allowing a computer the privilege of attempting to parse highly elegant human movements is seen as a noble pursuit; a way for the artifice to more closely embody the ‘perfection’ of human nature. Surrendering control of a breathing soul to a crude and ignorant machine strikes some sort of cognitive dissonance with the viewer. They are not reversible concepts at all. That’s prolly what he was going for.

I have spent hours looking at all of his work.

The Third Hand
downloadstelarc
He made a third hand. It is robotic. It is controlled by his brain by means of impulses from his leg muscles.

Chrystal Turntable

Uncategorized — Tags: , — joel_simon @ 4:23 am


A record player is played through a speaker which has a rod connected inside of it which a paintbrush. Effectively oscillating the paintbrush with the speaker. The speaker is surrounded by glass structures and the speaker and ink container are mounted in wood branches. A roll of paper is pulled by the brush to the ceiling by a motor mourned there. The paper is painted with a ink line and then left on the floor.

I have mixed feelings about this piece, it demonstrates a nice way of combining audio and visual data in a way that is clear and coherent to the viewer. Its mechanics are simple and intuitive and produce an ink line that is a physical result of the sound being produced. Also, the plaster encasings for the technical parts decently bridge the gap between the very mechanical and organic materials used. However, the glass and wood don’t seem to relate that strongly to the music played and seem a little mismatched. The piece is rather simple and doesn’t work for me as more than a proof of concept. I wish the roller wasn’t mounted on the ceiling so the piece could actually be installed somewhere else.

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