3_Understanding Sound
UNDERSTANDING SOUND: The Physics of Sound, Audio Synthesis and Analysis
Plan
- Record Sound in Max
- Analyze Sound in Spear
- Additive Synthesis in Max (oscbank~)
- Amplitude, Frequency, Tremelo, Vibrato
- What is Timbre, really
- Reductive Synthesis in Max (pfft, biquad~)
- Analyze Sound in Max
- Resynthesize sound with Sinusoids
- Resynthesize sound with Resonators
- Excite Resonators with pre-recorded samples
- Excite Resonators with live-input (contact microphone)
- Multi-Channel sound output (4 signals to 4 speakers)
- Complete instrument (4 contact mics, 4 resonators, 4 speakers, 1 microphone)
Max patches can be downloaded here. Be sure to have all the necessary 3rd party externals in your Max search path first.
Example Works (re: the physics of sound)
- Rain Dance by Paul Demarinis
- Whorl by Criag Fahner
- Spatial Sound by Edwin van der Heide and Marnix de Nijs
- Ondulation by Thomas Mcintosh
- Vent Tendu by Pierre-Laurent Cassière
- EM2 by Kanta Horio
- Truce by Robin Meier and Ali Momeni
- I’m Sitting In A Room by Alvin Lucier
- wellenwanne lfo and wellenwanne by Carsten Nicolai
- Paper Pendulums and more by Tyler Adams
Bibliography
- The Computer Music Tutorial by Curtis Roads (Feb 27, 1996)