Assignments: Research

Final Project: Girls and Sexualization

  Google Docs – via Iframely Summary I will talk to teen girls about their identity and how it has changed as they grow into their developing bodies and how their interactions with others have changed as they have gone

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Final Project: Girls and Sexualization

  Google Docs – via Iframely Summary I will talk to teen girls about their identity and how it has changed as they grow into their developing bodies and how their interactions with others have changed as they have gone

/ No comments

Final Project: The Mr Roboto Project

Short Description: From the “Robot Benefit Center & Zine Library Benefit Fest” event page: “Robot Betterment Center” is a new resource coming to Roboto in collaboration with the refurbished Zine Library! The resource is aimed at improving the safety and

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Final Project: The Mr Roboto Project

Short Description: From the “Robot Benefit Center & Zine Library Benefit Fest” event page: “Robot Betterment Center” is a new resource coming to Roboto in collaboration with the refurbished Zine Library! The resource is aimed at improving the safety and

/ No comments

Final Project, The Plant Project

Summary The Plant Project is an experimental, community-reliant collection and visualization of municipal water quality using mung bean sprouts. Across several neighborhoods and cities, volunteers germinate and  record the growth rate of mung beans in a controlled environment. They submit time lapses

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Final Project, The Plant Project

Summary The Plant Project is an experimental, community-reliant collection and visualization of municipal water quality using mung bean sprouts. Across several neighborhoods and cities, volunteers germinate and  record the growth rate of mung beans in a controlled environment. They submit time lapses

/ No comments

R3 – Virtual Reality for Data Visualization

VR for the web In the currently unfolding rapid expansion of virtual reality in the consumer market, a brief study of the available technologies for bringing web content into VR devices seems to indicate that we’re in the competing-standards era of this

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R3 – Virtual Reality for Data Visualization

VR for the web In the currently unfolding rapid expansion of virtual reality in the consumer market, a brief study of the available technologies for bringing web content into VR devices seems to indicate that we’re in the competing-standards era of this

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Access to Creating VR Content

What’s Available In Market Google Street View – Free (with computer access) Google Cardboard – Free – $30 (with smartphone access) Oculus Rift (available March 28, 2016) – $599 (with smartphone access) Microsoft HoloLens (early 2016) – $3000 Virtual Reality

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Access to Creating VR Content

What’s Available In Market Google Street View – Free (with computer access) Google Cardboard – Free – $30 (with smartphone access) Oculus Rift (available March 28, 2016) – $599 (with smartphone access) Microsoft HoloLens (early 2016) – $3000 Virtual Reality

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R3 – VR Research: Non-Visual Precursors

Virtual Reality isn’t new. The visual flavor has been around for some time, and is gaining increasing popularity and widespread use these days with such advancements as Youtube 360 and Google Cardboard. However, the idea of creating an alternate immersive reality,

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R3 – VR Research: Non-Visual Precursors

Virtual Reality isn’t new. The visual flavor has been around for some time, and is gaining increasing popularity and widespread use these days with such advancements as Youtube 360 and Google Cardboard. However, the idea of creating an alternate immersive reality,

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R3 – Empathy in VR

Empathy and VR Summary: In “Conceptualising and Measuring Empathy,” Gerdes describes the disparate research methods and results of empathy. There are empirical methods and “social cognitive neuroscience” methods, ie observing the way people act and measuring ‘mirror neurons’ amongst other

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R3 – Empathy in VR

Empathy and VR Summary: In “Conceptualising and Measuring Empathy,” Gerdes describes the disparate research methods and results of empathy. There are empirical methods and “social cognitive neuroscience” methods, ie observing the way people act and measuring ‘mirror neurons’ amongst other

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R3 – SOCIAL VR

The current uses of social VR are mostly focused on providing the richest virtual conversational environment possible. VR abilities in video chats will make communication much more affection and increases the level to which you are immersed in conversation. The

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R3 – SOCIAL VR

The current uses of social VR are mostly focused on providing the richest virtual conversational environment possible. VR abilities in video chats will make communication much more affection and increases the level to which you are immersed in conversation. The

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VR in Community Engagement and Activism

Right now, it seems that the role of VR in activism is mainly in its ability to replace detached sympathy with a more real form of empathy regarding a subject. As is easy to guess, placing a person in another’s

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VR in Community Engagement and Activism

Right now, it seems that the role of VR in activism is mainly in its ability to replace detached sympathy with a more real form of empathy regarding a subject. As is easy to guess, placing a person in another’s

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R3 – VR Input Methods

While VR is several decades old, VR for the consumer market is still fairly unproven, undeveloped, and untested. Basically all input methods before the past decade were clunky, large, and very expensive. With Oculus Rift and Google Cardboard entering the fray, many

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R3 – VR Input Methods

While VR is several decades old, VR for the consumer market is still fairly unproven, undeveloped, and untested. Basically all input methods before the past decade were clunky, large, and very expensive. With Oculus Rift and Google Cardboard entering the fray, many

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