Art Work References

“Parable of the Polygons” by Nicky Case and Vi Hart (2014)

“Parable of the Polygons” is an interactive online webpage that aims to show, through hands-on experience, how small biases can have a large effect. It was made in 2014 by artist and game developer Nicky Case and mathematician / educator Vi

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“Parable of the Polygons” by Nicky Case and Vi Hart (2014)

“Parable of the Polygons” is an interactive online webpage that aims to show, through hands-on experience, how small biases can have a large effect. It was made in 2014 by artist and game developer Nicky Case and mathematician / educator Vi

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Theater of the Oppressed

Started in the 1980’s by Augusto Boal in Brazil, Theater of the Oppressed is now a worldwide movement that empowers communities to understand and respond to challenging social, economic, and political conditions through the catalyst of theater. The model of

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Theater of the Oppressed

Started in the 1980’s by Augusto Boal in Brazil, Theater of the Oppressed is now a worldwide movement that empowers communities to understand and respond to challenging social, economic, and political conditions through the catalyst of theater. The model of

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“Animal Land” by Lauren Strohacker and Kendra Sollars (2013-2015)

Artists Lauren Strohacker and Kendra Sollars gather information about native Arizona animals that are nearing premature extinction in the wake of humans in the desert. Animal Land began as a pop-up project that has now expanded into a long-term on-going

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“Animal Land” by Lauren Strohacker and Kendra Sollars (2013-2015)

Artists Lauren Strohacker and Kendra Sollars gather information about native Arizona animals that are nearing premature extinction in the wake of humans in the desert. Animal Land began as a pop-up project that has now expanded into a long-term on-going

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“Time Blocks” by Laurie Frick (2014-2015)

  Artist Laurie Frick uses the daily time tracking gathered by Ben Lipkowitz, who had been logging his time since 2005. She downloaded all of his data and combed thru it for patterns and uses wood blocks of different thicknesses and sizes

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“Time Blocks” by Laurie Frick (2014-2015)

  Artist Laurie Frick uses the daily time tracking gathered by Ben Lipkowitz, who had been logging his time since 2005. She downloaded all of his data and combed thru it for patterns and uses wood blocks of different thicknesses and sizes

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“On Journalism #2 Typewriter” by Julian Koschwitz

Literally taking on the notion of data being translated into a story, “On Journalism #2 Typewriter” writes the stories of those who died writing stories for us. The piece honors deceased journalists by writing what they never could’ve written for themselves. Using

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“On Journalism #2 Typewriter” by Julian Koschwitz

Literally taking on the notion of data being translated into a story, “On Journalism #2 Typewriter” writes the stories of those who died writing stories for us. The piece honors deceased journalists by writing what they never could’ve written for themselves. Using

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Engaging the Community and Telling Stories with Ubooly (2014)

  Ubooly is a stuffed animal with a smartphone or a tablet for face. The face is animated and tells “stories.” The Ubooly learns the user’s name, favorite color and interests. The Ubooly engages in an active voice conversation with the user, and

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Engaging the Community and Telling Stories with Ubooly (2014)

  Ubooly is a stuffed animal with a smartphone or a tablet for face. The face is animated and tells “stories.” The Ubooly learns the user’s name, favorite color and interests. The Ubooly engages in an active voice conversation with the user, and

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“Learning Science in Playgrounds” By Joyce Liu (2015)

In this project, we explored how we could augment the playground with mobile devices and create an engaging learning experience for kids. Content Research This project first started off as exploring augmented reality for learning. I started off by first

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“Learning Science in Playgrounds” By Joyce Liu (2015)

In this project, we explored how we could augment the playground with mobile devices and create an engaging learning experience for kids. Content Research This project first started off as exploring augmented reality for learning. I started off by first

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“Forest: Giving the trees a voice” by Sebrand Warren (2015)

Vimeo / Sebrand F Warren – via Iframely Code: master nail60/networkedSampler Slave nail60/networkedSamplerLindsy

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“Forest: Giving the trees a voice” by Sebrand Warren (2015)

Vimeo / Sebrand F Warren – via Iframely Code: master nail60/networkedSampler Slave nail60/networkedSamplerLindsy

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“Snorkulus Drift” by Claire Hentschker (2015)

  Snorkulus Drift is an immersive virtual reality experience with both physical and digital elements. The  snorkel headset is worn inside a kiddie pool and exploration of the virtual reality is accomplished by moving around in the inflatable pool. Above the

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“Snorkulus Drift” by Claire Hentschker (2015)

  Snorkulus Drift is an immersive virtual reality experience with both physical and digital elements. The  snorkel headset is worn inside a kiddie pool and exploration of the virtual reality is accomplished by moving around in the inflatable pool. Above the

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