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Snorkulus Drift // H30 – Claire Hentschker (2015)

  Snorkulus Drift is an immersive virtual reality experience with both physical and digital elements. The  snorkel headset is worn inside a kiddie pool and exploration of the virtual reality is accomplished by moving around in the inflatable pool. Above the

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Snorkulus Drift // H30 – Claire Hentschker (2015)

  Snorkulus Drift is an immersive virtual reality experience with both physical and digital elements. The  snorkel headset is worn inside a kiddie pool and exploration of the virtual reality is accomplished by moving around in the inflatable pool. Above the

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The Wiz: Non-Audience-Interaction based Urban Projection

News from the “Real World”: “The Wiz” Takes Center Stage at CMU’s School of Drama Spring Showcase CMU’s school of drama tested out new ways of queuing effects using both the myo arm band and some sort of live facial

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The Wiz: Non-Audience-Interaction based Urban Projection

News from the “Real World”: “The Wiz” Takes Center Stage at CMU’s School of Drama Spring Showcase CMU’s school of drama tested out new ways of queuing effects using both the myo arm band and some sort of live facial

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“Kraftwork” by Seeper (2010)

  The light and sounds in at the industrial Volkswagen factory in Wolfsburgh Germany.

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“Kraftwork” by Seeper (2010)

  The light and sounds in at the industrial Volkswagen factory in Wolfsburgh Germany.

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“Palazzo Ducale di Urbino” by Paolo Buroni

Buroni uses classical pieces of painting scaled in this installation to totally transform a space.

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“Palazzo Ducale di Urbino” by Paolo Buroni

Buroni uses classical pieces of painting scaled in this installation to totally transform a space.

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Touch Forest

I’m interested in encouraging more people to step off the beaten path and take a chance to explore the woods around them. Earlier this semester I built a capacitive touch tree with a group of Engeneering students. The goal was

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Touch Forest

I’m interested in encouraging more people to step off the beaten path and take a chance to explore the woods around them. Earlier this semester I built a capacitive touch tree with a group of Engeneering students. The goal was

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“#tweetscapes” by Tarik Barri, Anselm Venezian Nehls (2011)

The project, #tweetscapes makes the sounds from Twitter messages in Germany in real time. Not only it creates rhythmic and interesting sounds, but also it auralize the abstract and intangible data or networking. More here…  

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“#tweetscapes” by Tarik Barri, Anselm Venezian Nehls (2011)

The project, #tweetscapes makes the sounds from Twitter messages in Germany in real time. Not only it creates rhythmic and interesting sounds, but also it auralize the abstract and intangible data or networking. More here…  

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“Data groove” by Future Cities Lab (2012)

The lights on the Data Groove respond to proximity of visitors through undulation, and it “whispers” back content from local Twitter feeds. Website

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“Data groove” by Future Cities Lab (2012)

The lights on the Data Groove respond to proximity of visitors through undulation, and it “whispers” back content from local Twitter feeds. Website

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“Copenhagen Wheel” by Superpedestrian (2013)

The Copenhagen wheel is a small unit that fits onto the back wheel of an ordinary bicycle and turns it into an electric hybrid. The Wheel has Bluetooth Connectivity, allowing the owner to lock and unlock the bike, control their

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“Copenhagen Wheel” by Superpedestrian (2013)

The Copenhagen wheel is a small unit that fits onto the back wheel of an ordinary bicycle and turns it into an electric hybrid. The Wheel has Bluetooth Connectivity, allowing the owner to lock and unlock the bike, control their

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“Hiroshima Projection” by Krzystztof Wodiczko (1999)

In this work from 1999, Wodiczko uses the image of hands to animate the A-Bomb Dome building in Hiroshima, Japan. Audio is broadcast of interviews and testimonials from survivors of the attack as well as descendants of survivors reflecting on the

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“Hiroshima Projection” by Krzystztof Wodiczko (1999)

In this work from 1999, Wodiczko uses the image of hands to animate the A-Bomb Dome building in Hiroshima, Japan. Audio is broadcast of interviews and testimonials from survivors of the attack as well as descendants of survivors reflecting on the

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