Final Project: The Mr Roboto Project
Short Description: From the “Robot Benefit Center & Zine Library Benefit Fest” event page: “Robot Betterment Center” is a new resource coming to Roboto in collaboration with the refurbished Zine Library! The resource is aimed at improving the safety and
Final Project: The Mr Roboto Project
Short Description: From the “Robot Benefit Center & Zine Library Benefit Fest” event page: “Robot Betterment Center” is a new resource coming to Roboto in collaboration with the refurbished Zine Library! The resource is aimed at improving the safety and
Final Project, The Plant Project
Summary The Plant Project is an experimental, community-reliant collection and visualization of municipal water quality using mung bean sprouts. Across several neighborhoods and cities, volunteers germinate and record the growth rate of mung beans in a controlled environment. They submit time lapses
Final Project, The Plant Project
Summary The Plant Project is an experimental, community-reliant collection and visualization of municipal water quality using mung bean sprouts. Across several neighborhoods and cities, volunteers germinate and record the growth rate of mung beans in a controlled environment. They submit time lapses
Site Specific, Pervasive Gaming, Location Based
Starting Points: Rimini Protokoll: Call Cutta in a Box Blast Theory: A Machine to See With Janet Cardiff: Alter Bahnhof Video Walk Mobile Experiential Cinema knowbotic research: Become MacGhillie
Site Specific, Pervasive Gaming, Location Based
Starting Points: Rimini Protokoll: Call Cutta in a Box Blast Theory: A Machine to See With Janet Cardiff: Alter Bahnhof Video Walk Mobile Experiential Cinema knowbotic research: Become MacGhillie
R3 – Virtual Reality for Data Visualization
VR for the web In the currently unfolding rapid expansion of virtual reality in the consumer market, a brief study of the available technologies for bringing web content into VR devices seems to indicate that we’re in the competing-standards era of this
R3 – Virtual Reality for Data Visualization
VR for the web In the currently unfolding rapid expansion of virtual reality in the consumer market, a brief study of the available technologies for bringing web content into VR devices seems to indicate that we’re in the competing-standards era of this
Access to Creating VR Content
What’s Available In Market Google Street View – Free (with computer access) Google Cardboard – Free – $30 (with smartphone access) Oculus Rift (available March 28, 2016) – $599 (with smartphone access) Microsoft HoloLens (early 2016) – $3000 Virtual Reality
Access to Creating VR Content
What’s Available In Market Google Street View – Free (with computer access) Google Cardboard – Free – $30 (with smartphone access) Oculus Rift (available March 28, 2016) – $599 (with smartphone access) Microsoft HoloLens (early 2016) – $3000 Virtual Reality
R3 – VR Research: Non-Visual Precursors
Virtual Reality isn’t new. The visual flavor has been around for some time, and is gaining increasing popularity and widespread use these days with such advancements as Youtube 360 and Google Cardboard. However, the idea of creating an alternate immersive reality,
R3 – VR Research: Non-Visual Precursors
Virtual Reality isn’t new. The visual flavor has been around for some time, and is gaining increasing popularity and widespread use these days with such advancements as Youtube 360 and Google Cardboard. However, the idea of creating an alternate immersive reality,
R3 – Empathy in VR
Empathy and VR Summary: In “Conceptualising and Measuring Empathy,” Gerdes describes the disparate research methods and results of empathy. There are empirical methods and “social cognitive neuroscience” methods, ie observing the way people act and measuring ‘mirror neurons’ amongst other
R3 – Empathy in VR
Empathy and VR Summary: In “Conceptualising and Measuring Empathy,” Gerdes describes the disparate research methods and results of empathy. There are empirical methods and “social cognitive neuroscience” methods, ie observing the way people act and measuring ‘mirror neurons’ amongst other
R3 – SOCIAL VR
The current uses of social VR are mostly focused on providing the richest virtual conversational environment possible. VR abilities in video chats will make communication much more affection and increases the level to which you are immersed in conversation. The
R3 – SOCIAL VR
The current uses of social VR are mostly focused on providing the richest virtual conversational environment possible. VR abilities in video chats will make communication much more affection and increases the level to which you are immersed in conversation. The
CREATE Eva Offline Instructions
Download the offline file here (4.5GB). After the download is complete, extract it. For Mac: Have Google Chrome installed, Open terminal (cmd+space then search terminal). then cd PATH-TO-EXTRACTED-FOLDER then run: ./mac-eva-census.sh That’s it. it should bring up a new chrome windows
CREATE Eva Offline Instructions
Download the offline file here (4.5GB). After the download is complete, extract it. For Mac: Have Google Chrome installed, Open terminal (cmd+space then search terminal). then cd PATH-TO-EXTRACTED-FOLDER then run: ./mac-eva-census.sh That’s it. it should bring up a new chrome windows
VR in Community Engagement and Activism
Right now, it seems that the role of VR in activism is mainly in its ability to replace detached sympathy with a more real form of empathy regarding a subject. As is easy to guess, placing a person in another’s
VR in Community Engagement and Activism
Right now, it seems that the role of VR in activism is mainly in its ability to replace detached sympathy with a more real form of empathy regarding a subject. As is easy to guess, placing a person in another’s