Technology

Final project: Sharing My World

Final update and wrap-up   Project summary Summary for those of you just joining us: this semester I worked with Brothers Keepers, an after school program focusing on social, spiritual, and intellectual enrichment for young men, housed in Hosanna House in

/ No comments

Final project: Sharing My World

Final update and wrap-up   Project summary Summary for those of you just joining us: this semester I worked with Brothers Keepers, an after school program focusing on social, spiritual, and intellectual enrichment for young men, housed in Hosanna House in

/ No comments

R3 – Virtual Reality for Data Visualization

VR for the web In the currently unfolding rapid expansion of virtual reality in the consumer market, a brief study of the available technologies for bringing web content into VR devices seems to indicate that we’re in the competing-standards era of this

/ No comments

R3 – Virtual Reality for Data Visualization

VR for the web In the currently unfolding rapid expansion of virtual reality in the consumer market, a brief study of the available technologies for bringing web content into VR devices seems to indicate that we’re in the competing-standards era of this

/ No comments

Access to Creating VR Content

What’s Available In Market Google Street View – Free (with computer access) Google Cardboard – Free – $30 (with smartphone access) Oculus Rift (available March 28, 2016) – $599 (with smartphone access) Microsoft HoloLens (early 2016) – $3000 Virtual Reality

/ No comments

Access to Creating VR Content

What’s Available In Market Google Street View – Free (with computer access) Google Cardboard – Free – $30 (with smartphone access) Oculus Rift (available March 28, 2016) – $599 (with smartphone access) Microsoft HoloLens (early 2016) – $3000 Virtual Reality

/ No comments

R3 – VR Research: Non-Visual Precursors

Virtual Reality isn’t new. The visual flavor has been around for some time, and is gaining increasing popularity and widespread use these days with such advancements as Youtube 360 and Google Cardboard. However, the idea of creating an alternate immersive reality,

/ No comments

R3 – VR Research: Non-Visual Precursors

Virtual Reality isn’t new. The visual flavor has been around for some time, and is gaining increasing popularity and widespread use these days with such advancements as Youtube 360 and Google Cardboard. However, the idea of creating an alternate immersive reality,

/ No comments

R3 – Empathy in VR

Empathy and VR Summary: In “Conceptualising and Measuring Empathy,” Gerdes describes the disparate research methods and results of empathy. There are empirical methods and “social cognitive neuroscience” methods, ie observing the way people act and measuring ‘mirror neurons’ amongst other

/ No comments

R3 – Empathy in VR

Empathy and VR Summary: In “Conceptualising and Measuring Empathy,” Gerdes describes the disparate research methods and results of empathy. There are empirical methods and “social cognitive neuroscience” methods, ie observing the way people act and measuring ‘mirror neurons’ amongst other

/ No comments

R3 – SOCIAL VR

The current uses of social VR are mostly focused on providing the richest virtual conversational environment possible. VR abilities in video chats will make communication much more affection and increases the level to which you are immersed in conversation. The

/ No comments

R3 – SOCIAL VR

The current uses of social VR are mostly focused on providing the richest virtual conversational environment possible. VR abilities in video chats will make communication much more affection and increases the level to which you are immersed in conversation. The

/ No comments

VR in Community Engagement and Activism

Right now, it seems that the role of VR in activism is mainly in its ability to replace detached sympathy with a more real form of empathy regarding a subject. As is easy to guess, placing a person in another’s

/ No comments

VR in Community Engagement and Activism

Right now, it seems that the role of VR in activism is mainly in its ability to replace detached sympathy with a more real form of empathy regarding a subject. As is easy to guess, placing a person in another’s

/ No comments

R3 – VR Input Methods

While VR is several decades old, VR for the consumer market is still fairly unproven, undeveloped, and untested. Basically all input methods before the past decade were clunky, large, and very expensive. With Oculus Rift and Google Cardboard entering the fray, many

/ No comments

R3 – VR Input Methods

While VR is several decades old, VR for the consumer market is still fairly unproven, undeveloped, and untested. Basically all input methods before the past decade were clunky, large, and very expensive. With Oculus Rift and Google Cardboard entering the fray, many

/ No comments