Final Project Milestone 1-JaeWook Lee

Uncategorized — jwleeart @ 11:15 pm

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ideasthesia from JaeWook Lee on Vimeo.

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Final Project Milestone One: Jake Berntsen

My struggles thus far in this class have rested almost entirely on the physical side of things; I’m relatively keen with regards to using relevant software, but my ability to actually build devices is much less developed, to say the least.  With this in mind, I decided to make my early milestones for my final project focus entirely on the most technically challenging aspects in terms of electrical engineering; specific to my project, this meant getting all of the analog sensors running into my Teensy to obtain data I could manipulate in Max.  To do so meant a lot of prototyping on a breadboard.

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After exploring a wide variety of sensors, I found a few that seemed to give me a sharp control of the data received by Max.  One of my goals for this project is to create a controller that offers a more nuanced musical command than the current status quo, and I believe that the secret to this lies within more sensitive sensors.

 

The sensors I chose are picture below: Joysticks, Distance Sensors, Light Sensors, and a Trackpad.

Joystick

 

Light Sensor

 

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All of the shown sensors have proven to work dependably, with the exception of some confusion regarding the input sensors of the trackpad.  The trackpad I am using is from the Nintendo DS gaming device, and while it’s relatively simple to get data into Arduino, I’m having trouble getting data all the way into Max.

The other hardware challenge that I was facing this week was fixing the MPK Mini device that I planned to incorporate into my controller.  The problem with it was a completely detached mini USB port that is essential to the usage of the controller.  Connecting a new port to the board is a relatively simple soldering job, and I successfully completed this task despite my lack of experience with solder.  However, connecting the five pins that are essential for getting data from the USB is a much more complicated task, and after failing multiple times, I decided to train myself a bit in soldering before continuing.  I’ve not yet seen success, but I’ve improved greatly in the past few days alone and feel confident that I will have the device working within the week.

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If I continue working at this rate, I do believe that I will finish my project as scheduled.  While I was anticipating only being able to use the sensors that I could figure out how to use, I instead was able to make most of the ones I tried work with ease and truly choose the best one.

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Final Project Milestone 1 – Job Bedford

Assignment,Final Project,Uncategorized — jbedford @ 11:53 am

Project: SoundWaves – Wearable wireless instrument enabling user to synthesis rhythmic sounds through dance.

Milestone 1 Goal:
Decide on Sensors and music playing software.

Sensors:
Decided to use: Conductive Rubber, Accelerometers, and homemade force-sensative resistors.

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Video:

Prototyping:

Prototype 1:
Bread Board
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Perf Board

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Prototype 2:
Used CNC router to cut boards
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Fail. CNC router is not precise enough to cut traces of 24 mils with clearance from each other. Easier to make perf boards(I am considering print PCB’s from commercial Board maker.)

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Hardware: Mounting upon Shinguards. Force sensitive resistors in Shoes. Dance is more about Lower body movement than upper body movement

Music Playing Software:
Choices
Synthesised Audio: Max_instruments_PeRcolate_06 – traditional instruments artificially reproduced in max, with a level of sensitivity to adjust elements such as pitch, Hardness, Reed stiffness, etc. Denied due to lack of quick adjustablilty to changes in values, still under consideration.

Samplers: Investigated use of free samplers such as Independence and SampleTank, but samplers became to convoluted to setup and the trail for free use expires after 10 days. Denied

Insystem Samplers: Audio DSL synth using midi-out Function in Max. over complicated. Denied.

Resonator/Wikonator: Still under consideration.

Simple Hardcoded Max mapping of gestures to sounds and sound files of 808 drum machine: Accepted.

Wireless:
Wixel are useful, but can only hook up one channel to system, can not read multiple channels on same line, or else getting confusing serial readings.
Bluetooth, Personalize channels but expensive.
Bluetooth and Wixel combination, under consideration.

Final Project Milestone 1 – Ding Xu

We live in a world surrounding by different environments. Since music could have mutual influence with human’s emotions, environments also embrace some parameters which could get involved in that process. In certain content, environment may be a good indicator to generate certain “mood” to transfer into music and affect people’s emotions. Basically, the purpose of this project is to build a portable music player box which could sense the surrounding environment and generate some specific songs to users.

This device has two modes: the search mode and generate mode. In the first mode, input data will be transformed into some specific tags according to its type and value; then these tags are used to described a series of existing songs to users. In the second mode, two cameras are used to capture ambien images to create a piece of generative music. I will finish the second mode in this class.

In mode 2, for each piece of song, two types of images will be used. The first one is a music image captured by an adjustable camera and the content of this image will be divided into several blocks according to their edge pixels and generate several notes according to their color. The second image is a texture one captured by a camera with a pocket microscope. When the device is placed on the different materials, corresponding texture will be distinguished and attach different instrument filter to music.

Below is a list of things I finished in the first week:

  • System design
  • platform test and select specific hardware and software for project
  • Be familiar with raspberry pi OS and Openframeworks
  • Experiment about data transmission among gadgets
  • Serial communication between arduino/teensy and Openframeworks
  • get a video from camera and play sound in openframeworks

Platform test:

Since this device is a portable box which need to be played without supporting of a PC,  therefore, I want to use raspberry pi, arduino and sensors (including camera and data sensors) to do this project. As for the software platform, I chose openframeworks as the maor IDE and plan to use PD to generate sound notes, connecting it with openframeworks for control. Moreover, it’s more comfortable for me to use C++ rather than python, since I spent much more time to achieve some a HTTP request to log into Jing.FM in python.

Python test

Raspberry Pi Network setting

As a fresh hand for Raspberry Pi without any knowledge about Linux, I got some problems when accessing into the CMU-secure wifi with Pi since the majority of tutorial is about how to connect the Pi with a router, and CMU-secure is not the case. Finally, I figured it out with the help of a website explaining the very specific parameters in wpa_supplicant.conf, the information provided by CMU computing service website and copying the certificate file into Pi. I also want to mention that each hardware which use CMU wifi need to register the machine in netreg.net.cmu.edu/ and this process takes effect after 30 minutes.

Raspberri Pi

Data Transmission between gadget and arduino

Experiment 1: Two small magnets attached in the gadget with the height of 4 mm

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Experiment 2: Four magnets attached in the gadget with the height of  2.9 mm and 3.7 mm

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the prototype 2 is easier to attach the gadgets together but all of these gadgets fail to transmit accurate data if not pressing the two their sides. A new structure is required to build to solve this problem.

Connecting arduino with openframeworks with serial communication

Mapping 2 music to different sensor input data value

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Touch & Activate: Adding Interactivity to Existing Objects using Active Acoustic Sensing

Uncategorized — lianghe @ 9:45 pm

This is one of the best paper of UIST 2013, which shares common original idea with my final project.

Final Project Proposal (Revised): Jake Berntsen

Uncategorized — Tags: , , , — Jake Berntsen @ 4:21 pm

Group Project: Multi-Channel Sound System (part 2)

Uncategorized — rkotcher @ 11:51 pm

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Introduction:
The multi-channel sound system group is implementing a spatial instrument that allows us to interactively experience sound in space. The system includes software that controls a set of eight (currently) speakers that are positioned in space. We have two hardware setups for our project: the first is an umbrella that the speakers are mounted on, in which the listener sits beneath. The second is a wooden disk that is suspended from the ceiling. This setup allows the user to spin freely between the speakers.

 

Our three experiences are listed below:

 

Suspended Motion II

 

 

We have improved on the existing Suspended Motion project by incorporating our eight channel setup. Images from this new setup can be seen below. We are also still in the process of finding a chair that optimizes the experience. Many of the chairs we have tried are noisy or do not spin as freely as we would like. A complete description of the Suspended Motion setup and experience can be found here: teach.alimomeni.net/2013fall2/?p=2559.
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Localization Sensitivity Experiment

This experiment involves using the eight speaker setup to test our hearing sensitivity. We start with slow impulses rotating around the circle, and these impulses gradually accelerate until it’s difficult to distinguish which direction the sound is coming from at any given instance.
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Sonic Sculptures

 

In Sonic Sculptures, the user is immersed in a sound environment that they quickly discover they can manipulate with their gestures. They learn to interact with the environment to make a new composition, or they can sit and listen to their environment objectively. We’re currently using iPhone gyroscope, accelerometer, and compass data, and are also looking into using kinect data.
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Implementing a STABLE and ROBUST system for practical use:

In both of our setups, we have tried to make our system robust enough to take out on the road! We’ve made acrylic enclosures for all the speakers, as well as designed an acrylic amplifier box which houses an amplifier array along with a charging circuit and a Li-ion battery. The battery powered amp-box gives us the mobility we’d like to make use of later. All wiring and circuits have been shifted from the breadboard to stripboard/veroboard and everything has been kept modular to allow quick assemble/dis-assembly. For the disk setup, all hardware is mounted onto a flat wooden surface as shown in the pictures above. Finally, shielded speaker wires were used to avoid any cross-talk.

 

Group Members:
M Haris Usmani (Persistent Member)
Robert Kotcher
Haochuan Liu
Liang He
Meng Shi
Wanfang Diao
Jake Berntsen

Instrument: “Box” by Bot & Dolly (2013)

Instrument,Reference,Uncategorized — cwilliams @ 2:24 pm

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Group Project: Wireless Data + Wireless Video System (part 1)

Uncategorized — jmarsico @ 5:51 pm

 

 

Idea Proposals: 

1. Interactive Ceiling Robot

Wireless => Portability. To showcase the substantial reach of wireless control, a robot with a camera on a high ceiling, interacts with persons beneath it. The robot move around in the high shadows, feeding video of the ground below in various directions. When no person is underneath to robot releases a small ball of yarn/ candy bar on string just above ground level, enticing those beneath to it. As soon as movement is detect/ person goes for the bait, the robot reels the bait back in out of reach. The video feed capture the person dismay and distraught. Repeats process.

The ceil is a new frontier, ofter unexpected and unnoticed. A robot, supposedly a machine subservient to human, now turns the tables and mocks them from its noble high perch. From above it claim a birds-eye view, supposedly monitoring like big brother or looking down upon those beneath. A reverse of power structure.

Possible robustness factor will be a versatile clamping mechanism that easy hook on to various pipe or structural supports along the ceiling. Possible internal cushioning in case of falls. Wireless controlled camera with easy to use user interface.

2. “Re-Enter”

We will place the wireless video system near an entrance and record people walking into a building. Inside the building a delayed playback of that video will be projected elsewhere in the building, near the entrance. Some visitors, who happen to travel past the playback location, will possibly see a video of themselves entering the building in the past. The project is a mobile version of Dan Graham’s “Time Delay Room“. Users will be able to affect the playback time and angle of the camera.

The project aims to confuse visitors just enough to stop their quick routine.  By introducing the possibility of seeing a moving image of themselves, visitors are forced to contemplate their current and near-past action. This team, built of mechanical and electrical engineers, artists and A/V experts, is well equipped to take on the challenges presented by this project, including confronting their fast-paced schedules.

A main challenge of this proposal will be to build a wireless video transmitter that can handle outdoor weather and be secured against theft. See drawings below for proposed changes. To deal with weather, the team will build a temporary vestibule to sheild it from rain and wind. To prevent theft, the team will include anchor points on the wireless box that can be used to lock it to a permanent structure nearby.

3. yelling robot

we will fix this portable camera on a vehicle with four wheels and place two sensors to capture the applause sound from the opposite direction. Initially, the people will be divided into two groups and the vehicle will be put in the middle initially; then this little vehicle will move toward to the group has larger applause sound and keep to capture the faces of winning group at the same time.

this project aims to simulate the competing between two groups. It’s like a wireless edition of pull-push game. Since the projector will display the winning group, the other group may try their best to get the focus of projection image so that they will make better interactions to make larger sound.

The main challenge may be that how to capture the winning group’s faces and adjust the angle of camera since it approaches the winning group back and forth.

 

Block Diagram of System
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Diagram of improved, more robust, weatherproof box:
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participants: Job Bedford, Chris Williams, Ziyun Peng, Ding Xu, Jake Marsico

Instrument: “Social Industrial Robots” by Madeline Gannon and Zach Jacobson-Weaver (2012)

Instrument,Reference,Uncategorized — Matt Adler @ 3:59 pm

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